AI Insights · Timothy · April 2024
Top 5 Golf Games on iOS in Ireland, Q1 2024
Discover the performance of the top 5 golf games on iOS in Ireland during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 golf games on iOS in Ireland demonstrated varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Golf Clash - Golfing Simulator from Electronic Arts saw a significant increase in weekly revenue, peaking at approximately $4.1K in mid-March. Weekly downloads fluctuated, with a notable spike to 104 in the week of March 18. Active users experienced a decline early in the quarter, dropping from 467 to 344, but rebounded slightly to 454 by mid-March.
Golf Rival - Multiplayer Game by Zynga Inc. had a varied performance in revenue, peaking at $1K at the end of January. Weekly downloads showed a downward trend, with a low of 18 in mid-February, but recovered to 70 by mid-March. Active users started strong at 780 and dipped to 552 by mid-March, before rising again to 671 at the end of the quarter.
WGT Golf from WGT maintained a relatively steady weekly revenue, with a peak of $409 in late January. Weekly downloads were highest at 104 in mid-January, but declined to 16 by mid-March, before a slight recovery to 44 at the end of March. Active users showed a consistent decline from 525 at the start of the quarter to 343 by the end of March.
Ultimate Golf! by Miniclip.com experienced a steady decline in revenue, reaching its lowest at $155 in late February, with a slight recovery to $241 by mid-March. Downloads followed a similar trend, starting strong at 213 in early January and dropping to 17 by late February, before a slight increase to 54 in mid-March. Active users also declined from 2K to around 1.1K in mid-February, but saw a recovery to 1.5K by the end of the quarter.
Finally, Golf Battle from Miniclip.com showed a steady decline in weekly revenue, starting at $395 and ending at $205. Downloads were high at 388 in early January, but dropped to 135 by late February, with a slight recovery to 303 in mid-March. The game had a high number of active users, starting at 6.2K, but saw a decline to around 4.3K by early March, before recovering to 5K by mid-March.
These insights are based on data from Sensor Tower, where more detailed information can be found.